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The GoodSAM app has versions for iOS, Android and Windows Phone. The live-streaming feature is available on the iOS version of the app now and is coming to Android. The GoodSAM app connects you with a verified medic nearby and sends a video feed of your injuries, helping first responders better prepare. When rushing to the scene of a medical trauma, emergency caregivers rarely know exactly what awaits them. But the same capability on your phone that lets you video chat with grandma or live stream a concert could give first responders a better sense of the trouble ahead.
I interviewed Marggraff and Stiehr in a small meeting room in downtown Manhattan, As I sat in front of a desk covered with exposed hardware, connected laptops and specially-rigged smartglasses, it felt a little bit like a Terry Gilliam film, Marggraff, an electronics industry veteran and inventor who founded Livescribe and invented Leapfrog's LeapPad learning system, puts a pair of retrofitted ODG R6 smartglasses over his face, Exposed wires and circuits run down to an extra iphone 5 cases walmart piece of hardware with spokes attached, It's tethered to a laptop, so I can watch what he's doing, He's controlling augmented reality with his eyes, he explains, And with two minutes' training, so can I..
Eyefluence's eye-tracking hardware prototype is bonded onto a pair of smartglasses. He looks around a menu of icons -- folders, or concepts for what apps would look like on a pair of next-gen smartglasses. He opens one up. He browses photos, zooming in on them. He looks at a box of chocolate on the desk, scanning it and showing how he could place an order using eye movements. He types out numbers on an on-screen keyboard. He sends quick canned texts to Stiehr, which pop up on the latter's phone.
According to Marggraff, eye-tracking itself isn't unique, But the ability to iphone 5 cases walmart use the natural language of eye movement just hasn't been invented yet, Much like swiping and pinching on touchscreens helped invent a language for smartphones and tablets after Apple's iPhone, Marggraff said the smartglasses and VR landscape is in need of something similar for eyes, Even though we can use controllers to make things happen in VR, it's not enough, I agree, Turning my head and staring at objects always feels a lot more weirdly deliberate than the way we look at things in the real world: by flicking our eyes over something and shifting focus..
I don't get to demo the smartglasses, but I do train with the Oculus headset. First I look around, getting used to a simple interface that involves looking at things, but no blinking required. (In exchange for this early look at the technology, they asked me not to disclose the full details of how Eyefluence's interface works. That's partly why there are no pictures of that here.) Stiehr and Marggraff seem briefly concerned about my eyeglass prescription, though. Mine's an extreme -9. Eyefluence corrects for light, glasses and other occlusions, but mine might be a bit too extreme for the early prototype demo.
Everything does indeed end up working, though a few glances at the corners of my vision seem jittery, I get better the more I use it, Soon enough, I'm scrolling around icons and even opening them, I open a 3D globe, I spin around it using my eyes, resting on different places with quick glances, It almost feels, at times, like telepathy, Another demo had me try VR whack-a-mole, With something like a regular VR headset, you'd move your head and aim a cursor at things, I try the little arcade game this way, then it's triggered over to eye-motion mode, Suddenly I'm zipping across and bonking the pop-up arcade critters iphone 5 cases walmart with sweeps of my eyes, An after-the-game set of stats shows I was about 25 percent faster using eye-tracking..
Finally, I open a little game of Where's Waldo? A large poster-size illustration opens up, full of people and things. I'm encouraged to look at something in the picture, then move my eye to a zoom-in icon. The picture zooms on what I was looking at. It feels like a mind-reading magic trick. It doesn't always work on my first go, but when it does it's uncanny. Eyefluence's evolving hardware is small, flexible and designed to fit into other devices. Eyefluence's tech doesn't just track eye motion. It also scans retinas. The combination can be used for biometric security (think enterprise smartglasses that could log you into corporate systems automatically), or for future medical applications. Stiehr, who helped create some of the first automatic defibrillators seen at airports and other public places, has a background in launching medical technology companies. Many of Eyefluence's employees have backgrounds in neurology, Stiehr said, and he sees the company's advances as being part of a solution for diagnosing epilepsy, concussions and Alzheimer's and for possibly helping to retrain patients with autism. The concept of controlling an interface completely with your eyes would be amazing for people who are disabled or paralyzed.
Since Eyefluence's eye-tracking also keeps track of where you're looking -- and how much your pupils are dilated, which can indicate emotion or engagement -- heat maps for advertising, fashion or really anything could be assembled, Imagine glasses that know what you're looking at, and maybe that can even guess what you're feeling, One ready-to-go feature for eye-tracking that's a lot more practical is called "foveated rendering." It's an ability for VR graphics to focus their higher-resolution rendering to just a small area where you're actually directly looking, and dialing down iphone 5 cases walmart the resolution around the periphery to save processing power, Our eyes already perform a little bit like this, Our peripheral vision isn't as crisp as what we see in the center of our retinas, I try a demonstration, looking around a virtual castle that's rendered around me, The focus circle of where I'm staring becomes extra crisp, while everything around that goes blurry..like looking through fog, Sliders are adjusted until the effect evens out, and then I can't even tell the rendering trick is happening, I'm assured that it is, The bottom line is that tricks like this could potentially let people run advanced VR graphics on far less powerful PCs down the road..